Rfactor 2 tracks8/25/2023 Reduced Exposure a touch when the sun is around 10 degrees of altitude. Minor Atmospheric Corrections, including linking AirMass to AirPollution. Slight adjustments to exposure for sky colour adjustments when sun at it’s highest. This should result in smoother lighting changes at dawn / dusk and as weather conditions change.Ĭorrected Sky Colour to remove Cyan effect. The Default HUD has been updated to show a text description.Ĭorrected Rear Flap System default wet weather disable point to work with new weather ranges.įixed an issue where Cameras constrained to specific paths would not work correctly in replays.Įxtended Freelook mode to allow control via joypads as well as adjustments of exposure, aperture, sensor size and focus.ĭecreased interval of Static Mapper updates from 5 minutes to 10 seconds. Old percentage values now snap to a set percent for each tyre of condition, masking the true absolute condition in the game. Updated how road and rain conditions are reported. Updated tyre grip calculations on rubbered in areas when surfaces are wet. New algorithm for wet road calculations effecting how quickly surfaces get wet and dry, taking into account drainage, humidity, ambient temperature and sky weather conditions. Minor update to default weather conditions for different profiles (Rainy/Overcast/Sunny etc). They’re now separate per real road property, with wet road having a higher update rate. Increased the rate of RealRoad calculations by approximately x4.Īdded a server option to disable faster real road calculations, as this adds approximately an extra 4KBps per client to server overheads. Removed texture cache to simplify loading.Īdded an option to set the amount of water on roads at the start of a session. Old Safety Car removed.Īdded a visual driving line feature, this can be toggled from settings. Updated Safety Car added to Retail and ModDev. Please consider subscribing to RSC’s channel. We like to develop areas outside of the track, such as paddock areas, to allow drivers to experience the ‘race experience’.View this video on YouTube. Our tracks are built from scratch, ensuring that every detail is covered from surface aberrations to trackside objects, to multiple camera views. The physics engine includes dynamic aero calculations which affect handling, we have the most comprehensive tyre model in sim racing which includes, flat spots, deformation and deflection – our continual development means we are at the cutting-edge of consumer simulation. Iterations of our physics engine power multiple racing titles, it is also known as one of the most robust in simulated racing. RFactor 2 is also an evolving product, which will be updated and added to for many years, so the list of features will expand! Working with several partners, rFactor 2 has been used in hundreds of esport championships all over the world – in particular, McLaren’s World’s Fastest Gamer and Formula E.2 Everything can be customized by the community, including adding new tracks and cars, and a wealth of add-ons are available on-line. You can run full 24 hour endurance events and in multi-player mode, driver swaps are also supported. Tracks feature “real-road” technology that changes the grip as more cars drive on it. rFactor 2 supports a full day-night cycle as well as dynamically varying weather conditions such as rain which dynamically builds into puddles. Race against a field of AI cars, or in multi-player mode against others. rFactor 2 features mixed class road racing with ultra realistic dynamics, an immersive sound environment, and stunning graphics, perfect for top-level esports and a rich single-player experience. It offers the latest in vehicle and race customization, great graphics, outstanding multiplayer and the height of racing realism. RFactor 2 is a realistic, easily extendable racing simulation from Studio 397.
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